You’re Never Weird on the Internet (Almost) – Felicia Day

I hesitate whenever people write memoirs. To me, it sometimes can hint at a bit of arrogance/self-importance. So my hand hovered and stalled not sure if I wanted to embark on this journey. Alas, my curiosity got the better of me and I checked it out of the library. It sat in my bag for weeks, unread and unloved. The pages started to curl and somehow a small stain began to grow on the side.

It was a book I had purchased for the library I work at. So, my guilt was limited regarding the wear the book was taking (while living in my dark and cold bag). I thought it would appeal to the young folks. Being a gamer myself, I knew the footprint Felicia had created for gamers and girls alike. I’ll admit that my desire to buy it, while filled with good intentions for other readers, also harbored a dash of personal interest on my part. What RPG gamer hadn’t seen The Guild by now?

So…months later, I finally unearthed it from my jam packed bag and cracked the spine (yes, I abuse books) at lunch one day…and didn’t want to stop reading. I had to pry my eyes from the page.

I felt a kinship with her story. While I was not home-schooled, the geek reflections and interests from her youth, were 100% me. I had lived a very similar internet lifestyle from the ages of 12-16. My internet days started with Prodigy, where I frequented role-playing chat rooms and had a string of (mostly male) companions. The modem dial tone was the soundtrack of my youth and to this day creates giddy excitement within me. Prodigy was my happy place that I wish still existed, it was here I connected with young and old geeks just like me!  We rolled virtual combative dice ::roll:: and quibbled witty remarks at one another while we shared drinks at various medieval styled virtual bars.

Then from 16+ video games became my obsession. Final Fantasy started the true love and then in college I can without hesitation admit I was addicted to World of Warcraft (WOW). It was completely normal for me to clock 12 hour gaming sessions with online friends and foes. My body would ache from sitting all day and I developed painful carpal tunnel that still plagues me today. I even sucked in family members to embrace the addiction.

To this day, I am still friends and have met many of those people I gamed with when my addiction was at its pique. Felicia’s addiction lasted 2 years, mine lasted more like 10. I still feel the draw every time an expansion is introduced. I have dipped my toes back in every time, but life just does not have enough hours in the day anymore.  Ultimately, I want to play more than just one game the rest of my life. So, I stick to single player RPG’s now more than anything else. They have a beginning and end. There are no real friends in the single world, but I know then I won’t feel the compulsion to make those connections that take up so much time I no longer have to give. I have control over my hours again. And I don’t have to deal with douche teenagers anymore, which is always a plus.

So back to the book because that is the purpose of the post. This is Felicia’s memoir, not mine. It was an excellent read. She writes like she talks. I felt Felicia in the pages. It was honest and hilarious. She comes across as a chatterbox, full of childlike excitement. Endearing and often hilarious, but at times exhausting to be around. I appreciate her role in helping to make gaming more acceptable in the mainstream world. And I appreciate her candor and honesty. This is a great read for those who are familiar with her work or for those who just want to connect with another like minded geek. She’s a lover who grew up when meeting anyone with similar interests was like finding the gold at the end of the rainbow. It was not always normal nor cool to be an internet/gaming geek. Telling people you were a fantasy obsessed individual was something you hid not shared in my universe. So much has changed since those basement playing Prodigy days, both good and bad. I still hesitate to reveal my geeky-ness to people, never knowing who will judge. But thanks to people like Felicia, I feel the judgement less frequently now. More and more, gaming and geeky-ness is becoming embraced by the world and it’s not such a scary place to have passions anymore (as long as you forget about the black stain of Gamergate).

If you are a gamer, a fantasy lover, a geek who was always looking to find a way to fit in, then Felicia will likely speak to you and you will feel a connection to her story. If you are the type of person geeks had to hide from, then I recommend this to help enlighten you. You can find the book on Amazon for $8.80 in paperback, $10.99 in hardcover, and for $11.99 in Kindle format.

Synopsis: From online entertainment mogul, actress, and “queen of the geeks” Felicia Day, a funny, quirky, and inspiring memoir about her unusual upbringing, her rise to Internet-stardom, and embracing her individuality to find success in Hollywood.

The Internet isn’t all cat videos. There’s also Felicia Day—violinist, filmmaker, Internet entrepreneur, compulsive gamer, hoagie specialist, and former lonely homeschooled girl who overcame her isolated childhood to become the ruler of a new world… or at least semi-influential in the world of Internet Geeks and Goodreads book clubs.

After growing up in the south where she was “home-schooled for hippie reasons”, Felicia moved to Hollywood to pursue her dream of becoming an actress and was immediately typecast as a crazy cat-lady secretary. But Felicia’s misadventures in Hollywood led her to produce her own web series, own her own production company, and become an Internet star.

Felicia’s short-ish life and her rags-to-riches rise to Internet fame launched her career as one of the most influential creators in new media. Now, Felicia’s strange world is filled with thoughts on creativity, video games, and a dash of mild feminist activism—just like her memoir.

Hilarious and inspirational, You’re Never Weird on the Internet (Almost) is proof that everyone should embrace what makes them different and be brave enough to share it with the world, because anything is possible now—even for a digital misfit.

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This entry was posted by thruthewords.

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